Roblox School of Hierarchy Tier List (NEW) – Abilities Guide

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You can choose the best abilities in the game by reading this Roblox School of Hierarchy tier list. Depending on the efficiency and usefulness in battle this tier list ranks all the abilities from best to worst.

In School of Hierarchy, there are countless distinctive abilities, each of which has its own own powers, attributes, and synergies. So, to make it easy for you to pick the most preferred ones I have created this best ability tier list.

Roblox School of Hierarchy Tier List

SS Tier

Aura Manipulation

Q – Copy

  • Cooldown : 2 Seconds
  • Requirement : 0 Mastery
  • Stamina Cost : 20 Stamina

Copy allows the user to copy a unique version of another power. They can only copy players whose auras are active.

Gravity

Special Effect – Weighted

Gravity’s moves apply a weighted effect to hit targets, dealing damage over time different to each ability.

  • Gravity Pulse deals 50% of your m1 damage.
  • Gravity Field deals 60% of your m1 damage.
  • Gravity Reversal deals 230% of your m1 damage.

Q – Gravity Pulse

  • Cooldown : 12 Seconds
  • Requirement : 0 Mastery
  • Stamina Cost : 80 Stamina

Gravity Pulse has the user punch an enemy, putting them under a weighted effect for 12 seconds, hitting them 6 times total. Each pulse deals 92% of the user’s m1 damage. Gravity Pulse can be used to extend combos.

E – Gravity Field

  • Cooldown : 16 Seconds
  • Requirement : 50 Mastery
  • Stamina Cost : 180 Stamina

Gravity Field has the user create a gravitational well around themselves, pulsing for 9 seconds and dealing up to 8 hits total. Gravity Field can be used to extend combos.

R – Gravity Reversal

  • Cooldown : 24 Seconds
  • Requirement : 100 Mastery
  • Stamina Cost : 300 Stamina

Gravity Reversal has the user create a massive area around themselves, hitting enemies within up to 5 times total, with the fifth hit being a slamming attack. Gravity Reversal can be used to extend combos.

Time Manipulation

Q – Time Blitz

  • Cooldown : 9 Seconds
  • Requirement : X Mastery
  • Stamina Cost : 115 Stamina

E – Time Stop

  • Cooldown : 24 Seconds
  • Requirement : X Mastery
  • Stamina Cost : 150 Stamina

R – Time Reversal

  • Cooldown : 25 Seconds
  • Requirement : X Mastery
  • Stamina Cost : 230 Stamina

T – Time Acceleration

  • Cooldown : 19 Seconds
  • Requirement : X Mastery
  • Stamina Cost : 235 Stamina

S Tier

Fire Claw

Special Effect – Ignited

Fire Claw’s Ignition and Flaming Rampage moves can light hit targets on fire.

  • Ignition deals 10% of your m1 damage.
  • Flaming Rampage deals 6% of your m1 damage.

Q – Ignition

  • Cooldown : 10 Seconds
  • Requirement : 0 Mastery
  • Stamina Cost : 80 Stamina

Ignition leaves the user coated in flame for twenty seconds, buffing their damage by 15%, for M1s and moves. The initial use also hits nearby people up to 10 times. This ability can be used to extend combos.

E – Flaming Rampage

  • Cooldown : 10 Seconds
  • Requirement : 50 Mastery
  • Stamina Cost : 200 Stamina

Flaming Rampage has the user doing a spinning attack with their flames, hitting up to 24 times. This ability can be used to extend combos.

R – Flame Charge

  • Cooldown : 23 Seconds
  • Requirement : 100 Mastery
  • Stamina Cost : 300 Stamina

Flame Charge causes the user to barrage and charge around their surroundings, doing up to 13 hits. This ability can be used to extend combos.

Lightning

Special Effect – Shocked

Lightning’s moves apply a shocked effect to the user’s target, having them take damage over time.

  • Lightning Shock deals 10% of the user’s m1 damage over time.
  • Volt Charge deals 40% of the user’s m1 damage over time.
  • Electron Storm deals 40% of the user’s m1 damage over time.

Q – Lightning Shock

  • Cooldown : 5 Seconds
  • Requirement : 0 Mastery
  • Stamina Cost : 70 Stamina

Lightning Shock has the user send out a lightning bolt, hitting the enemy up to 20 times and leaving them shocked. This ability can extend combos.

E – Volt Charge

  • Cooldown : 12 Seconds
  • Requirement : 50 Mastery
  • Stamina Cost : 160 Stamina

Volt Charge has the user ram into a certain direction as a bolt of lightning, hitting a single time. This ability cannot be used to combo extend.

R – Electron Storm

  • Cooldown : 30 Seconds
  • Requirement : 100 Mastery
  • Stamina Cost : 300 Stamina

Electron Storm has the user create a sizable area of effect around themselves, striking down lightning and hitting up to 12 times. This ability can be used to combo extend. Also gives increased speed for a short period of time.

A Tier

Hunter

Special Effect – Marked

Upon the user’s final m1, they slam onto the ground with a small hit box. If the target is hit, they will be marked, allowing the user to deal 10% extra damage, which is increased through the Trick stat up to 65%.

Q – Haymaker

  • Cooldown : 9 Seconds
  • Requirement : 0 Mastery
  • Stamina Cost : 110 Stamina

Haymaker has the user rush into an enemy, dealing decent damage and stunning them momentarily. This move cannot extend combos.

E – Ground Slam

  • Cooldown : 15 Seconds
  • Requirement : 50 Mastery
  • Stamina Cost : 200 Stamina

Ground Slam has the user slam into the ground, throwing the enemy upwards and stunning them momentarily. This move can extend combos.

R – Hunter’s Strike

  • Cooldown : 18 Seconds
  • Requirement : 100 Mastery
  • Stamina Cost : 240 Stamina

Hunter’s Strike has the user punch an enemy, knocking them back and stunning them momentarily. This move can extend combos.

Energy

Q – Energy Blast

  • Cooldown : 10 Seconds
  • Requirement : 0 Mastery
  • Stamina Cost : 120 Stamina

Energy Blast has the user send out a beam, hitting the target up to 12 times. This ability cannot be used to extend combos.

E – Energy Takedown

  • Cooldown : 15 Seconds
  • Requirement : 50 Mastery
  • Stamina Cost : 150 Stamina

Energy Takedown has the user perform a forward dash damaging everything in its path, it hits the target up to 20 times.

R – Energy Wave

  • Cooldown : 25 Seconds
  • Requirement : 100 Mastery
  • Stamina Cost : 250 Stamina

Energy Wave is a powerful ability that sends out a massive beam that cannot be evaded if landed. This ability cannot be used to extend combos.

B Tier

Crescent Slash

Q – Crescent Wave

  • Cooldown : 7 Seconds
  • Requirement : 0 Mastery
  • Stamina Cost : 90 Stamina

Crescent Wave has the user send out a single projectile, hitting a single time. This ability can extend combos.

E – Dual Crescent Wave

  • Cooldown : 10 Seconds
  • Requirement : 50 Mastery
  • Stamina Cost : 165 Stamina

Dual Crescent Wave has the user send out two projectiles, hitting once for both projectiles. This ability can extend combos.

R – Crescent Sweep

  • Cooldown : 24 Seconds
  • Requirement : 100 Mastery
  • Stamina Cost : 260 Stamina

Crescent Sweep has the user create a single spinning blade, hitting up to 24 times. This ability can extend combos.

Whirlwind

Special Effect – Bleed

Whirlwind’s abilities can bleed enemies.

  • Wind Blast deals 30% of your m1 damage.
  • Gale Force deals 90% of your m1 damage.
  • Shredding Wind deals 725% of your m1 damage.

Q – Wind Blast

  • Cooldown : 5 Seconds
  • Requirement : 0 Mastery
  • Stamina Cost : 85 Stamina

Wind Blast has the user send out a shot of wind, hitting up to 5 times. This ability can combo extend.

E – Gale Force

  • Cooldown : 16 Seconds
  • Requirement : 50 Mastery
  • Stamina Cost : 170 Stamina

Gale Force has the user create a tornado around themselves, sending their opponent upwards and hitting them up to 5 times. This ability can combo extend.

R – Shredding Wind

  • Cooldown : 18 Seconds
  • Requirement : 100 Mastery
  • Stamina Cost : 260 Stamina

Shredding Wind has the user shoot out a tornado from their hands, hitting up to 50 times. This ability can combo extend.

And with that I finally conclude this School of Hierarchy Tier List. If you love this type of Roblox game then you will definitely love checking out Roblox section of my website.

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